As Vice’s Steve Rousseau puts it: “The issue today is not that skill-based matchmaking exists, but that players are now aware of just how prevalent it is.” In part, it’s an easy scapegoat for frustrated players. As awareness about these algorithms grows, communities in “Valorant,” “Overwatch,” “Apex Legends” and even more casual games like “FIFA” and “Dead by Daylight” have all, at one point or another, sharply criticized matchmaking for reducing their enjoyment of the game. Hate for skill-based matchmaking is hardly a phenomenon confined to top streamers or salty Call of Duty players. Game companies have the seemingly impossible task of satisfying both sides on one end, the massive player base of everyday gamers that define their bottom line and, on the other, the pros and content creators they use as PR for those same audiences.īut if these systems are indeed built to maximize players’ enjoyment, it can sometimes seem like they’re not working very well. But those same changes have also left a sour taste in some players’ mouths who publishers have a vested interest in keeping happy - their live streams help market games. Technical advancements make skill-based matchmaking techniques better every year, enticing average audiences to play more. “The issue today is not that skill-based matchmaking exists, but that players are now aware of just how prevalent it is.” - Steve Rousseau, Vice
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